g_Dumper Create [Main] Startup begin. countryType=2 [Main] Build config: Debug [Main] Patch version loaded. version=487 [Main] Crash system initialized. [Main] FilePack mode=1 [Main] GameApp startup. width=1024 height=768 [Char] DeleteContainer begin tamer=0 digimon=0 monster=0 employment=0 tempChar=0 pat=0 deleteList=0 tempObj=0 [Char] DeleteContainer end [Item] Delete begin count=0 [Item] Delete end [Flow] StartFlow request id=2 stackSize=0 [Flow] PushFlow queued id=2 curTop=-1 stackSize=0 [Flow] CMD execute begin cmd=0 target=2 prevTop=-1 prevSize=0 [Flow] RegisterFlow success id=2 stackSize=1 [Flow] CMD execute end cmd=0 target=2 newTop=2 newSize=1 [Account] start begin. port=7029 [Account] start success. connected tick=16534609 [Account] connected. Sending login packet. [Flow] ChangeFlow queued id=3 curTop=2 stackSize=1 [Flow] CMD execute begin cmd=2 target=3 prevTop=2 prevSize=1 [Flow] EraseFlow success id=2 newTop=-1 stackSize=0 [Flow] RegisterFlow success id=3 stackSize=1 [Flow] CMD execute end cmd=2 target=3 newTop=3 newSize=1 [Account] disconnected. changeServer=1 reasonCode=10003 reasonLen=5 [Gate] start begin. port=7050 [Gate] start success. connected tick=16537875 [Gate] connected. Sending access code. [Flow] ChangeFlow queued id=5 curTop=3 stackSize=1 [Flow] CMD execute begin cmd=2 target=5 prevTop=3 prevSize=1 [Flow] EraseFlow success id=3 newTop=-1 stackSize=0 [Flow] RegisterFlow success id=5 stackSize=1 [Flow] CMD execute end cmd=2 target=5 newTop=5 newSize=1 [Flow] ChangeFlow queued id=8 curTop=5 stackSize=1 [Flow] ChangeFlow ignored because command queue is not empty. id=8 [Flow] CMD execute begin cmd=2 target=8 prevTop=5 prevSize=1 [Flow] EraseFlow success id=5 newTop=-1 stackSize=0 [Flow] RegisterFlow success id=8 stackSize=1 [Flow] CMD execute end cmd=2 target=8 newTop=8 newSize=1 [Map] DeleteChar mapID=105 [Map] ResetMap begin. sceneState=0 [Char] DeleteContainer begin tamer=0 digimon=0 monster=0 employment=0 tempChar=0 pat=0 deleteList=0 tempObj=0 [Char] DeleteContainer end [Item] Delete begin count=0 [Item] Delete end [Map] LoadTerrain begin. mapID=105 [Scene] LoadScene begin mapID=105 [Scene] LoadScene complete mapID=105 conditionCount=0 [Map] LoadTerrain CreateRoot result=1 mapID=105 [Map] LoadChar mapID=105 [Gate] disconnected callback received. [Gate] disconnected. changeServer=1 reasonCode=10003 reasonLen=5 [Gate] expected change-server disconnect (10003); debug popup suppressed. [Gate] disconnected callback received. [Gate] disconnected. changeServer=1 reasonCode=10003 reasonLen=5 [Gate] expected change-server disconnect (10003); debug popup suppressed. [Game] start begin. port=7607 [Game] start success. connected tick=16549625 [Game] connected. Sending access code. [Map] LoadCompleate mapID=105 [Die] Cleared GAME_DEAD popup in LoadCompleate mapID=105 [Flow] ChangeFlow queued id=9 curTop=8 stackSize=1 [Flow] CMD execute begin cmd=2 target=9 prevTop=8 prevSize=1 [Flow] EraseFlow success id=8 newTop=-1 stackSize=0 [Flow] RegisterFlow success id=9 stackSize=1 [Char] AddTamerUser idx=1 table=80001 [Char] AddDigimonUser idx=1 table=31001 userIndex=0 mapSize=1 [Flow] CMD execute end cmd=2 target=9 newTop=9 newSize=1 [Char] AddMonster idx=75 table=71508 state=1 mapSize=1 [Char] AddMonster idx=76 table=71508 state=1 mapSize=2 [Char] AddMonster idx=77 table=71508 state=1 mapSize=3 [Char] AddMonster idx=78 table=71508 state=1 mapSize=4 [Char] AddMonster idx=79 table=71508 state=1 mapSize=5 [Char] AddMonster idx=80 table=71508 state=1 mapSize=6 [Char] AddMonster idx=81 table=71508 state=1 mapSize=7 [Char] AddMonster idx=82 table=71508 state=1 mapSize=8 [Char] AddMonster idx=83 table=71508 state=1 mapSize=9 [Char] AddMonster idx=84 table=71508 state=1 mapSize=10 [Char] AddMonster idx=85 table=71508 state=1 mapSize=11 [Char] AddMonster idx=86 table=71508 state=1 mapSize=12 [Char] AddMonster idx=87 table=71509 state=1 mapSize=13 [Char] AddMonster idx=88 table=71509 state=1 mapSize=14 [Char] AddMonster idx=89 table=71509 state=1 mapSize=15 [Char] AddMonster idx=90 table=71509 state=1 mapSize=16 [Char] AddMonster idx=99 table=71512 state=1 mapSize=17 [Char] AddMonster idx=100 table=71512 state=1 mapSize=18 [Char] AddMonster idx=101 table=71512 state=1 mapSize=19 [Char] AddMonster idx=102 table=71512 state=1 mapSize=20 [Char] AddMonster idx=103 table=71512 state=1 mapSize=21 [Char] AddMonster idx=104 table=71512 state=1 mapSize=22 [Char] AddMonster idx=105 table=71512 state=1 mapSize=23 [Char] AddMonster idx=106 table=71512 state=1 mapSize=24 [Char] AddMonster idx=107 table=71512 state=1 mapSize=25 [Char] AddMonster idx=108 table=71512 state=1 mapSize=26 [Char] AddMonster idx=109 table=71517 state=1 mapSize=27 [Char] AddMonster idx=110 table=71517 state=1 mapSize=28 [Char] AddMonster idx=111 table=71517 state=1 mapSize=29 [Char] AddMonster idx=112 table=71517 state=1 mapSize=30 [Char] AddMonster idx=113 table=71517 state=1 mapSize=31 [Char] AddMonster idx=114 table=71518 state=1 mapSize=32 [Char] AddMonster idx=115 table=71518 state=1 mapSize=33 [Char] AddMonster idx=116 table=71518 state=1 mapSize=34 [Char] AddMonster idx=117 table=71518 state=1 mapSize=35 [Char] DeleteMonster idx=85 state=0 remaining=34 [Map] EndDatsCenter begin [Map] ResetMap begin. sceneState=0 [Char] DeleteContainer begin tamer=1 digimon=1 monster=34 employment=0 tempChar=0 pat=0 deleteList=0 tempObj=0 [Char] DeleteContainer end [Item] Delete begin count=0 [Item] Delete end [Flow] EraseFlow success id=9 newTop=-1 stackSize=0 [Item] Delete begin count=0 [Item] Delete end [Char] DeleteContainer begin tamer=0 digimon=0 monster=0 employment=0 tempChar=0 pat=0 deleteList=0 tempObj=0 [Char] DeleteContainer end [Scene] Delete begin targets=0 [Scene] DeleteTarget count=0 [Scene] Delete end [Main] Game loop exited. return=0 [Main] Releasing engine resources.